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- Short: Alien Breed 3D II LevelEditor V3.00
- Author: top_cat@post8.tele.dk (Jens Vang Petersen)
- Uploader: top_cat@post8.tele.dk (Jens Vang Petersen)
- Type: game/hint
-
- Rewritten version of the original editors, create your
- new levels with this one..
-
- Requires
- - KS 2.00 (Locale suport with 2.1)
- - 4 Mb RAM
- - 68000 Cpu (68030 is recomended)
- - Some functions requires AGA and/or KS 3.0+ with Datatypes..
-
- Features:
- - Now runs 100% on intuition-screens..
- - Supports all known screen-modes..
- - Danish locale
- - Gamelinker included
- - Converters included
- - Written in AMOS Pro
- - Many new error-catchers
- - Loads of bugs fixed..
- - Capable of running 'on top' of the game, using original GFX..
-
-
- The history of the Editor:
-
- - News in V3.00 (Released: 18-04-1998)
- ! RELEASE NOTES !
- - This Version 3.00 is running 100% on intuition screens, Also some of
- the 'old' converters has been removed, as they were proberly never used
- anyway (Floor/Texture).. This version is also the first since 2.13
- that has been optimized, so it's quite fast and don't waste memory on
- useless stuff.. As a side-effect on the convertion to intuition, I've
- found some stupid bugs, especialy in some of the setup procedures,
- they should've been delt with a long time ago, but has never been done
- proberly... ENJOY !!!..
- * NEW
- - 'Build Archive' function, packs level and/or changed game-setup in an
- archive ready to send to others (Lzx/LhA/Custom). You should read the
- docs on how this works before attempting.
- !!! Thanks to Tiziano for the Idea !!!
- - Editor now uses the 'ptr' and 'wad' files for objects which the game
- also uses, rather than the sometimes missing 'hqn'/'dta' files..
- - 'Vector-file-setup' converted to intuition-screen..
- - 'Set Obj GFX frames' converted to intuition-screen..
- - 'Define Bullets' converted to intuition-screen..
- - 'Define Guns' converted to intuition-screen..
- - 'Define Aliens' converted to intuition-screen..
- (The setup is split on 2 pages if you run on half-height screen)
- - 'Define Objects' converted to intuition-screen..
- - 'Define Players' converted to intuition-screen..
- - 'Define floor stats' converted to intuition-screen..
- - 'Level-Intro-Texts' now runs on intuition-screen..
- - Wrote a new general requester to define animation-frames..
- - Changed 'Delete' in the define animations to delete the chosen frame,
- and NOT the last one as before..
- - Added 'Insert' in the define animations..
- - New option: 'Level GFX', replaces 'Set Wall GFX', 'Set Floortiles' and
- 'Set Texture Tiles'...
- - New option: 'Samples', replaces 'SFX files', 'Background SFX' and
- 'Echoed SFX'...
- - The editor can now open with half-height-screen, this is done for
- those who can't stand laced screens and who don't have access to
- dblpal/ntsc modes (See Tooltypes)..
- - 'Copy' and 'Copy All' is back in 'define heights'..
- - Point 'marker' is back, shows 'snaped' position of point..
- - 'Snap' can now be disabled..
- - 'Convert ObjFrames' moved to 'tools' and converted to intuition..
- - 'IFF->Walls' moved to 'tools' and converted to intuition..
- - 'Convert HQN' moved to 'tools'..
- - 'New Converters' now respects the chosen screen-mode..
- - 'Frames->IFF' changed to use the data the game uses..
- - 'Convert HQN' and 'Convert Frames' don't save the now useless files
- '.hqn' and '.dat'..
- - Copy removed in 'Define Bullets', the import data function is capable
- of doing excatly the same..
- - Copy removed in 'Define Aliens', Use import data to do the same..
- - Copy removed in 'Define Objects', Use import data to do the same..
- * FIXED
- - A left-over would make the 'old' screens look odd after painting walls.
- - Zoom now centers proberly..
- - Editor didn't show points at the very buttom of the screen..
- - The Editor sometimes set up some useless work-assigns, removed..
- - Removed some screen-swaping errors when requesters were needed in 'old'
- sections..
- - Fixed some crashes when calling requesters..
- - A stupid screen-swap was done when starting up..
- - Path in 'Play Music'..
- - 'New convertes' used some wrong colours on older versions of datatypes.
- (Why didn't anyone find this ??)
- - Editor now clean up memory better than before..
- - A large number of potential bugs, that would happen in very rare cases.
- * INTERNAL CHANGES
- - Wrote new general selector-routines..
- - Optimized some code in the screen-drawing..
- - Removed app. 100 Kb unused code and data..
- - Now compiled with OS DevKit V1.61 and AMCAF V1.50..
- ! NEW TOOLTYPES
- - 'OldSM' opens on a 664*266 Hires-screen, just like before V2.14. Except
- this will still be an intuition-screen. Overrules 'AskSM'...
- - 'ARC=' Sets custom archiver used by 'Build Archive'..
- ! New locale-strings:
- - 95,96,859,1202,1203,1204,1205,1206,1207,1208
- 2100,2101,2102,2103,2104,2147,2148,2149,2200,2201,2202,2210,2211,2212,2213,2214
- 2220,2221,2222,2223,2224,2225,2226,2227,2228,2229,2230,2240
- 2301,2302,2310,2311
-
-
-
- - News in V2.15 (Released: 10-03-1998)
- * NEW
- - Editor now sets 'Tkg1:', 'Tkg2:' and 'SFX:' to 'Ab3:' if not found..
- - ControlPoints can now be erased.. (Warning, might be bugs in this !!!)
- - New game-setup point, 'Levels'. Replaces 'Set Level Path', 'Set Level
- Names' and 'Set Level Music' (Intuition-based)..
- - The editor can now play level-background-music-tracks..
- - The 'Game-Setup' pull-down menu made faster to use..
- - Added 'Kill Music' to 'Misc' menu, needed to turn all the music off..
- - Added 'Play Music' to 'Misc' menu.. Plays any PT-modules..
- (I know it's a bit useless, but the procedure was there anyway..)
- - On-line-help added to 'Levels' in 'Game-Setup'..
- - Added 'Help' option to 'Misc' menu, calls up the index of this guide..
- - The editor can ask for your chosen screenmode..
- * FIXED
- - View-Controlpoints options reactivated..
- - View-Symbols options reactivated..
- - Level-checker back running..
- - The on-screen-grid is back..
- - Removed the 'AQUA Rulez' requester ;-)..
- - Removed some unneeded code..
- - Wall-GFX-cache now works proberly..
- - Removed a stupid bug that made it almost imposible to use another
- program with the editor in the background..
- - The error-requester now exits proberly..
- - Fixed a bug in 'Set Alien Stats'..
- - Fixed 'Link Level' now uses the right save-slot..
- - 'Make Full' would ask for level-slot twice, fixed..
- - The Editor now names it task proberly as '~AB3DII LevelED'..
- ! NEW TOOLTYPES
- - 'AskSM', makes the editor ask for the screenmode when starting..
- - 'GRID=(OFF|D1|D2|L1|L2), Sets the grid to start with..
- - 'MUSIC=FILE, Play the PT module, module may be AB3D-packed..
- ! Changed locale-strings:
- - 755
- ! New locale-strings:
- - 94,1082,1198,1199,1200,1201,1649
-
-
- - News in V2.14: (Released: 06031998) !!! Test-Version, limited release !!!
- * NEW
- - Entire main level-designer runs on intuition-screen..
- - User-difineable screen (only colours for now :(
- 16COLS [Default] -GFX's is shown as 8-grayscale..
- 32COLS -GFX's is shown as 16-grayscale..
- 256COLS -GFX's is shown in true colours..
- - Both Metric and 'Real' heights is shown when defining heights..
- - Define heights rewritten..
- - The packing of levels is now done directly by the saver, so the 'pack
- level' option has been removed from the menu :)
- * FIXED
- - Program startup optimized..
- - Fixed a stupid bug in the Metric-heights calculation..
- - FINALY added a (working ??) internal sample-replayer..
- * REMOVED
- - Killed the prefs system, it will be taken over by the tool-types..
- - Temporaly disabled options:
- Level-Checker, Optimize Zones/Points, Statistics and the options for
- selecting grid and objects/controlpoints shown on screen..
- ! New Tool-Types:
- - '16COLS', '32COLS', '256COLS', 'FastGFX', 'CacheGFX'.
- ! NEW locale strings:
- - 92,93,206,1197
-
-
- - News in V2.13 (Released: 15-02-1998)
- - That was REALY stupid, something went wrong when I packed the archive
- down for distribution..
-
-
- - News in V2.12 (Released: 14-02-1998)
- ! Certain parts of this version is not running 100% optimized, this is
- proberly most apparent in the programstartup, also the main EXE file is
- bigger than needed, this is due to my future plans to convert the editor
- to run in a true intuition system, and some preparing routines has been
- included for testing in this version !!!!!
- - Fixed the sample-replayer temporarely, now the editor relies on the
- external Play16 program to play..
- - Graphics definer now running AGA-256 colours..
- - Graphics definer places Wall-GFX's better on screen..
- - Graphics definer now uses gadgets rather than 'strange' keys..
- - Editor is now compiled with OSDevKit 1.55 for Intuition and system..
- - Help implimented, loads up the relevant section of this guide doc..
- (Currently only working in the drawing functions, just point at the menu
- and hit 'help'. Help on the setup-part is halted becouse I'm going to
- move them to intuition screens/windows..)
- - ToolTypes support added to editor.
- 'HELP' and 'PREFS' is current active..
- - Set-level-textstrings now opens on intuition screen..
- - 'Check Level' is no longer called from the 'Make Level' as I've had many
- problems with that function..
- - Calling 'check level' from the menu spoiled the map visualy..
- - 'Check Points' SHOULD work now.. (Third time lucky, I hope)..
- - Fixed a bug in the 'bullet statistics'. The (in)visible state of the
- bullet was never shown on screen...
- - DT->??? converters had some problems with certain file-formats when using
- 'some' versions of 'picture.datatype'. I hope I've found the source of
- that problem.. (NOT tested !!!!)
-
-
- - News in V2.11 (Released: 09-01-1998)
- - 'About' fixed (I'd deleted the wrong data-section)..
- - Removed problem with 'Check Points' keeps going (Wrong Index-ID)..
- - Snap size fixed (Forgot to do a '+1', resulting in '/0')..
- - 'Make Level' only preforms 'Check Level' when needed..
- - WallGFX's can now be removed from the list..
- - Fixed colour error in 'Show' menu..
- - 'Set GFX frames' can now handle packed files..
- - Small fix in the danish locale..
- - Added some bits and pieces to the guide :))..
-
-
- - News in V2.10 (Released on: 28-12-1997)
- ** NEW **
- - New zone-graphic definer added (Still testing it :)
- (See all walls, floor and roof at the same time)..
- - 'Floor -> AGA-IFF' added
- (Converts all floortiles to one 256col IFF with prober palette)
- - 'AGA-IFF -> Floor' added (Using datatypes !!!!)
- (Gets the floortiles from a 256col IFF, opens up for a faster converter
- + you can use 256 colours in EACH tile)
- - 'Texture -> AGA-IFF' added
- - 'AGA-IFF -> texture' added (Supports DataTypes :)
- - 'Backdrop -> AGA-IFF' added
- (Get a sky/back-drop pic back to IFF)
- - 'AGA-IFF -> Backdrop' added' (Supports DataTypes :)
- (Converts an IFF-pic to the format for sky/back-drops)
- - 'DTsample -> AB3D-FIB'
- (Converts a sample supported by DataTypes to the AB3DII format.)
- - A 'bar' shows heights when defining 'em (Optional)..
- - Heights now measured in metric system and turned so that a high
- number indicates a great height (Optional)..
- - Tiles for floors/roofs/walls is now shown as either a shadow or a
- solid presentation (Set in prefs)..
- - Cordinates shown when editing level..
- - 'Textureconverters' now only generates glare-palette when REALY needed:)
- (Currently that's never, but if a palette-editor ever gets to work, then
- it'll be done :)
- - Zoom changed to center on screen..
- - Grid changed to reflect the 'snap-points'..
- - Moved 'Check Level' to 'Level-Setup'..
- - Added 'Optimize Zones' (Not 100% checked yet !!!!)
- (Removes empty zones, giving a better/safer/faster level-layout)
- - Added 'Optimize Points' (Not 100% checked yet !!!!!)
- (Removes unused points)
- - Save asks before overwriting existing levels..
- - Some small changes in the GUI-graphics..
- - Background music kicked out (doom-doom-doom-doom)..
- - Diana now rests in peace, may she do so forever..
- - Changed level-menus to lines, makes menu smaller..
- - Animation-sequences can be copied when defining aliens..
- - Complete alien definition can be copied..
- - Complete object definition can be copied..
- - Frame-numbers can be entered directly when defining object animations..
- - Frame-numbers can be entered directly when defining alien animations..
- - Frame-numbers can be entered directly when defining bullets..
- - Aliens, Objects & Bullets can be imported from other 'link-philez'..
- - Added 'about' screen.. :)
- - Added statistics function..
- (Shows used objects, aliens, points & zones)..
- - The alien 'name' is now entered in statistics..
- - The object 'name' is now entered in statistics..
- - The bullet 'name' is now entered in statistics..
- - Moved 'delete zones' to the 'define zones' rather than 'define walls'..
- - 'Make level' now only makes linkup and clip when needed..
- (Linkup and Clip will be done when saving a new level the first time)
- - 'Full Make' added, forces linkup and clip to be executed..
- - Made 'snap' defineble..
- - Added preferences to editor..
- (Stores view-modes, height-mode, grid, snap & external art-program)..
- - Level checker rewritten with more information shown..
- - Level checker now checks for zone convexity, sharp corners
- and loose points.
- - Sample replayer now uses 'DME' rather that 'AMCAF'..
- - Added 'Edit Floor'
- (select a floor tile, send it to an art-program, then getting it back)
- - Added 'Edit Texture' (Clone of 'Edit Floor')
- - Updated 'Texture2Iff' and 'Floor2Iff', now gets much better palette
- back, also returns the tiles in 64EHB now..
- - Editor can now start a link-file from scratch..
- - Added limit-check for points/zones/controlpoints/objects/aliens..
- - Now checks for needed external programs on startup..
-
-
- ** FIX **
- - Changed the sample-replayer (uhh-ahh, just a little bit)..
- - Sample converter can now read IFF-8SVX files correct..
- - Fixed crashes when selecting cancel in save-filerequesters..
- - Fixed '*' in patterns to '#?'..
- - Fixed error in the guide :)..
- - Fixed negative numbers where they have meaning..
- - Fixed the AUX-frames in alien-definition..
- - Fixed 'set objects', it didn't show the last 10 object-names..
-
- ** DOCS **
- - Added 'known bugs' to user-guide :)
-
- ! Changed locale-strings:
- 600,606,609,610,611,612,613,614,645,700,1011,1028,1029,1102
- ! Removed locale-strings:
- 615,616,669,681,682,683,684,685,686,687,688,689,690,691,692
- ! New locale-strings:
- 774,775,776,777,778,779,780,781,851,852,853,854,855,856,857,858,
- 1081,1176,1177,1178,1179,1180,1181,1182,1183,1184,1185,1186,1187,1188,
- 1189,1190,1191,1192,1193,1194,1195,1196
- 1300,1301,1302,1303,1304,1305,1320,1340,1500,1501,1502,1503,1504,1505,1506,
- 1507,1600,1601,1602,
- 1610,1611,1630,1650,1651,1652,1653,1654,1700,1701,1702,1800,1801,1802,1803
- 1804
-
-
- - News in V2.01: (Released on 24-11-1997)
- - Small fixes in the danish locale..
- - 'Easylife.Library' included in archive..
- - Some changes in the build-in-text..
- - Enabled a 'missing-file-check'..
-
-
- - News in V2.00: (Released on 21-11-1997)
- - Small fixes in GUI-GFX's..
- - Editor is now compiled using Turbo+ 2.00
-
-
- - News in V2.00b2: (Released on 02-11-1997)
- - Editor sets 'Ab3:' if not found..
- - Editor's external files (The ones in 'C:') can alternatly be placed in
- relation to the editor as 'editor_path/C', where they'll be if the
- archive is unpacked in the normal way.
- - Danish locale included.
- - Wallconverter now gives warning if width >640 (the game won't handle it).
- - Editor now uses ASL filerequester..
- - Walls, Floor and Texture files can be packed directly..
- - Selecting cancel in filerequesters caused some crashes, fixed
- - Mouse-pointer fixed when loading/saving link-philez
- - Marking of inactive point in 'point-bright' removed..
- - Filepattern fixed in HQN generator..
-
-
- - News in V2.00b1:
- - 'Define zone' fixed
- - 'Iconify' Fixed
- - Menu crash found and fixed
- - 'Wall 2 Iff' crashed if 'cancel' was choosen in the filerequester..
- - Locale support compleated
- - 'Floor 2 Iff' written
- - 'Texture 2 Iff' written
- - 'ObjFrames 2 Iff' written
- - 'Fib 2 Sample' written
- - Mousepointer gets busy
- - Editor reports load and save errors
-
-
- - From 'Original' to 2.00a
- - Startup procedure.
- - Now shows missing files during start.
- - The ASM-procedures was included permanant in the program.
- - 'TEST.LNK' may be packed if you'd like
- - '256pal' is no longer needed, It's been included as fixed data in the
- program, but if it's present in 'ab3:includes/" it'll be loaded..
- - Startup has been made lots faster, as it no longer has to load floor
- data-tiles
-
- - Disc-operations:
- - Load function:
- - Moved to pull-down menu.
- - Filenamechecks.
- - Loads =SB= packed files (Standard AB3DII packing).
- - Uses path set by 'gamelinker' part of program..
- - Save function:
- - Moved to pull-down menu.
- - Error-catcher, shows error and exits to mainmenu
- - Filenamechecks.
- - Uses path set by 'gamelinker' part of program..
- - Errors becouse of 'missing' zones was corected.
- - Clip function:
- - Moved to pull-down menu.
- - Error-catcher, shows error and exits to mainmenu
- - Filenamechecks.
- - Uses path set by 'gamelinker' part of program..
- - LinkUp:
- - External Program included.
- - Placed in pull-down menu.
- - Error-catcher, shows error and exits to mainmenu
- - Filenamechecks.
- - Uses path set by 'gamelinker' part of program..
- - Level-packing:
- - New function in pull-down menu.
- - Filenamechecks.
- - Checks that pack-programs are present.
- - Checks the files are not packed allready.
- - Uses path set by 'gamelinker' part of program..
- - 'Make' function:
- - New function in pull-down menu, Clips, Saves, Links and Packs.
- - 'Check' function:
- - New function in program.
- - Checks teleports for destination.
- - Checks removed lifts.
- - Checks all zones for walls wrongly attached to lift/door.
- - Removes 'lose' rising walls.
-
- - On The Map
- - Zoom functions moved to pull-down menu.
- - Grid added to aid in placing points. (Optional)
- - Indicator for start-point-player2.
- - Teleports shown on map. (Optional)
- - Heights shown on map. (Optional)
- - Lifts and Doors can be Hiden.
- - Fixed a few colour problems.
- - Map update was made a wee-bit faster..
- - Removed some of the gfx errors on the map..
- - Faster scrolling around was enabled using (shift/alt/ctrl)..
- - Possible to center map (back to square one)..
- - Wall-select indicates what wall will been chosen.
- - Checks on what needs to be draw, thereby increasing update speed.
- - Map now runs in highres, the map will look less crowded when you have
- many values on screen and the pull-down menus looks better..
- - Objects can be hidden on the map..
-
- - Editing functions
- - All functions displays their keys on screen (if they have any).
- - Buttons with no function was removed from screen.
- - Set Points:
- - Del point function was included on RMB.
- - Del point won't delete a point belonging to a zone.
- - Move points:
- - Button moved next to set/del point.
- - Define zone:
- - Checks that points are selected clock-wise.
- - Don't crash when selecting another function when defining.
- - Selecting another function while defining will cancel the define.
- - Don't crash when choosing more than 10 point for a zone.
- - Cleans up the old data before adding new.
- - Define walls:
- - Delete zone now clean up walls in bordering zones.
- - Automatic alter both sides of a wall. (Optional)
- - Lift Defining:
- - Special menu, no hidden keys.
- - There are 16 lifts, not 17 as in the original editor.
- - Lift can only be placed once.
- - Can't place 2 lifts in one zone.
- - Can't place lift in door zone.
- - Rising wall must be placed next to lift-zone.
- - Lift-zone is auto-selected if defined.
- - Limit check on Speed
- - Limit check on SFX
- - Limit check on lift at top
- - Selector for SFX's (Shows names)
- - Can play SFX's (May even be packed SFX's)
- - Door Defining:
- - Special menu, no hidden keys.
- - There are 16 doors, not 17 as in the original editor.
- - Door can only be placed once.
- - Can't place 2 doors in one zone
- - Can't place door in lift zone.
- - Rising wall must be placed next to door-zone.
- - Door-zone is auto-selected if defined.
- - Limit check on Speed
- - Limit check on SFX
- - Selector for SFX's (Shows names)
- - Can play SFX's (May even be packed SFX's)
- - Object/Alien defining:
- - Special menu, no hidden keys.
- - Object type requester.. (No more stepping back/next)
- - Alien type requester.. (no more stepping back/next)
- - Shows BM-frames when choosing starting-frame..
- - Range-check on starting frame..
- - Set Heights:
- - All 5 heights are now defined at the same time (One button).
- - Heights are limited to (-4000 -> 5000).
- - Roof can't be placed below the floor.
- - Floor can't be placed above the roof.
- - Copy to all zones from each height.
- - Roof and Floor in ground level can't be disabled..
- - Select what heights to be copied to a single zone...
- - Autostair systems, helps in building stairs..
- - Set point bright:
- - Gathered in 2 buttons rather than 4.
- - Presents are shown on screen
- - Painting walls:
- - Keys shown on screen
- - Texts are shown in visible colour
- - No Crashes when going to far when choosing walls
- - Walls may be packed..
- - Walltiles are shown scaled in full-height, so variations below line
- 64 can be seen..
- - Painting roofs:
- - Keys shown on screen
- - Texts are shown in visible colour
- - Roof tiles is loaded from the file that the game uses, and not from
- some bunch of IFF-files..
- - Painting Floors:
- - Keys shown on screen
- - Texts are shown in visible colour
- - Floor tiles is loaded from the file that the game uses, and not from
- some bunch of IFF-files..
- - WaterAnimations:
- - Settings shown on screen
- - Background SFX's
- - SFX names are show on screen
- - SFX's can be played
-
- - GameLinker part
- - Gamelinker was included in the editor, a bit at a time..
- - Select Wall-GFX's has been included.
- - '256wall' was included, palette rurines was fixed..
- - Select Object-GFX's has been included.
- - ObjectFrame set has been included..
- - '256OBJ' was included..
- - 'Compobj' was included..
- - '256lit' included..
- - 'complight' included..
- - Select SFX's has been included.
- - Posibility to hear the SFX..
- - Sampleconverter/packer included..
- - Set background SFX's included..
- - Posibility to hear the SFX..
- - Set Echoed SFX's included..
- - Posibility to hear the SFX..
- - Set Level Directory is working..
- - Creation of sub-directories now selecteble..
- - Set Level Names has been included..
- - Set FloorFile is included..
- - '256Floor' is included..
- - Set TextureFile is included..
- - '256Texture' is included..
- - Set Vector Files included..
- - Set Bullet Types included..
- - Posibility to hear the SFX..
- - Set gun types included..
- - Posibility to hear the SFX..
- - Set Aliens stats included
- - Set Object Stats included
- - Fixed the 'damage' animation, making the frames selecteble.
- - Floor footsteps and Floor damage was included in one menu
- - Shows the tile you're working on
- - Set level backgroundmusic is included
-
- - Texteditor for 'level-intro-texts' written
- - Wall to IFF converter written
-
- - Internaly in program
- - Subrutines changed to Procedures
- - App. 1300 lines of redundant code removed
- - Sprites are stored rather than defined
- - Removed double-definings.
- - The userinterface now based on AMOS-interface, makes it easier.
- - Improved Multi-tasking operation.
- - Gamelinker-data are run directly from memory, in the old linker most
- of the data was stored 2->4 times, making loading/saving quite slow.
-
-
- ============================= Archive contents =============================
-
- Original Packed Ratio Date Time Name
- -------- ------- ----- --------- -------- -------------
- 25189 9208 63.4% 18-Apr-98 18:45:08 +AB3Dedit.readme
- 81848 51647 36.8% 21-Aug-97 18:00:20 +LHA3
- 25380 12310 51.4% 21-Aug-97 17:58:58 +LHACONV
- 3272 2337 28.5% 27-Mar-97 18:17:34 +SBDepack
- 20752 7185 65.3% 18-Apr-98 16:52:44 +AB3DII-Edit.cd
- 15630 5417 65.3% 18-Apr-98 18:11:52 +dansk.ct
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